.brk to .bopjson Converter
No block pattern
Use godot keys
Name - block_id pairings
🛈
Here you can define which bopimo block_id will be used for the corresponding name of the brick.
You can define arguments and their defaults as seen in the example below.
A lava block that does 50 damage would be named
kill:50
, the default is also defined, so if we named it just
kill
it would do 100 damage.
If you don't need arguments you can use a shorter syntax as shown for water.
{ "kill": { "id": 2008, "args": [ "damage_amount" ], "defaults": [ 100 ] }, "water": 2001 }
Convert again
All credit goes to
MixaMega