.brk to .bopjson Converter
🛈 Here you can define which bopimo block_id will be used for the corresponding name of the brick.
You can define arguments and their defaults as seen in the example below.
A lava block that does 50 damage would be named kill:50, the default is also defined, so if we named it just kill it would do 100 damage.
If you don't need arguments you can use a shorter syntax as shown for water.




All credit goes to MixaMega